President & CO-FOUNDER

Manny Carrasco (aka MANu) has been drawing and painting professionally for over 20 years, specializing in traditional illustration, storyboarding, painting, 2D animation, digital painting and 3D animation. He has worked in the advertising, toy, videogame and film industries, with film and animation credits for Space Jam, Anastasia, Prince of Egypt, The Flintstones, and Sonic the Hedgehog. Manny's clients include Reel FX, DreamWorks, Fox Feature, Richard Rich Studios, Warner Brothers, Nickelodeon, Sony, Acclaim Entertainment, NCSOFT, Edge of Reality, Ubisoft and Zynga.  As a Master Falconer, Manny has focused a substantial amount of his work on his love of falconry and birds of prey. 


Kristy Tipton

Kristy graduated with a degree in Fine Art and Visual Communication from the University of Texas in Austin. She has spent 20 years leading creative teams on video game and film projects for the entertainment industry. Most recently, she has been working for high-tech clients including DARPA (the Defense Advanced Research Projects Agency), overseeing teams working on advanced and emerging technology projects. In addition, she consults with the Cubic Global Innovation team to promote creative problem-solving, team building and rapid-prototyping of new products through technology incubator events across the world. She is responsible for all Cubic Innovation media projects, including a multi-year partnership with the celebrated Tiburon Media group.  Her award-winning photographs are being used for education and awareness on the benefits of dehorning initiatives to deter poaching activities.



David Levy is a leading international concept artist, studied industrial design and architecture in France and the Netherlands, respectively, and is currently working in Los Angeles, California as production designer in the movie and videogame respectively, and is currently working in Los Angeles, California as production designer in the movie and videogame industries. He has contributed to numerous video game titles such as Prince of Persia 3 and Assassin's Creed, both at Ubisoft in Montreal. David has also worked on several major motion pictures, including Tron Legacy, The Thing, Prometheus, and Ender's Game. His interests and unique skills in video gaming, film and industrial design make him a sought-after expert by clients, such as, Disney, Scott Free, 20th Century Fox, Oddlot Entertainment, Electronic Arts, NCSoft, Ubisoft, Reel FX, Edge of Reality, Spacetime, Bluepoint Games and Universal.